I am an artist and computational designer working in immersive and real-time media based in New York and California.

As an artist I create contemplative experiences entwined and in contrast with contemporary digital technology. Working in installation and performance, I craft luminous, dream-like visual environments to embody themes of memory, alienation and obsession.

As a designer and developer I specialize in real-time content for production and installation. I make bespoke media systems for projection mapping, distributed show systems, and interactive visualizations. I occasionally release some of my own TouchDesigner tools as Rouge, a development framework. I have had the pleasure of working with Obscura Digital, Bot & Dolly, [Name The Machine] and other studios for clients such as Bassnectar, Beck, SFMoMA, NASA, Spotify, Google, and the royal family of Abu Dhabi.

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MDesR: Emerging Systems Technology and Media
SCI-Arc, Los Angeles

BA Studio Art: Conceptual and Information Art
Magna Cum Laude, San Francisco State University

Selected Group Exhibitions

Architecture: A+D Architecture and Design Museum
Sónar Barcelona

Aural, Spacial, Infinite / Soundwave 7: Fort Mason Center
Artists in Residence Spring Show: Pier 9
One Night Stand LA: Holiday Lodge

New Experiments in Art and Technology: Contemporary Jewish Museum
COLA: Barnsdall Art Center with B+U

Bay Area Now 7: Yerba Buena Center for the Arts with Capacitor
Soundwave Biennial: Alter Space
SOMArts: Night Light
EM15 Mutek/Electra Festival
IX Symposium: Société des Arts Technologiques

Decibel Festival: Showbox SoDo & Neumos
The Bunker A/V Sessions: Gray Area/Project One
Coachella: DoLab Stage
CCRMA Modulations
Shared Feedback: San Francisco Art Institute

Foundry Nights VII
A.D.D.: Microclimate/Emerald Tablet
Codame Art + Tech Festival
Physio/Logical: Million Fishes
Head of the Table: The Lab

Permutae: CounterPULSE
Current: Million Fishes
ArtFag Potluck Salon

Beast: Million Fishes
Alchemy: Gray Area
Senior Show, SFSU Art Department
Tasku! And the Dusk of Time: Million Fishes
Television of Tomorrow Show 2010: Yerba Buena Center for the Arts
Everyone Intimate Alone Visibly: Z-Space, Joyce SoHo, Dance Place

Video Games: Artist Television Access
ATA Film and Video Festival: Artist Television Access
Arts in the City of Oakland: Frank Ogawa Plaza
Park(ing) Day: 7th and Howard, San Francisco
Studio Gracia Salon: Studio Gracia
CIA Salon: Martin Wong Gallery
Stimulus: CELLspace

Chance Operations: Climate Theater
Priceless: Belden Town
Mission Arts and Performance Project (MAPP)
Eclecticism: Tango Art Space

Grants and Residencies

Autodesk Pier 9, resident artist 2016
The Lab, resident with Capacitor 2014
Société des Arts Technologiques, resident artist 2014
Million Fishes Art Collective, resident artist 2010-2012
False Profit, Priceless Grant 2009
False Profit, Priceless Grant 2008

I make real-time and interactive video scenes and graphics, create immersive and building-scale video projection software for events, and teach video performance and computational design. I worked for three years as Senior Interactive Art Engineer at Obscura Digital, where I lead software development and projection mapping for numerous projects, including the Sheikh Zayed Grand Mosque Illumination. I have also projection mapped robots for Bot & Dolly, made custom A/V software for Bassnectar with [Name the Machine], and created design prototypes for Samsung’s UX Lab, among other projects.
Please visit my LinkedIn profile for more information.


Rouge A video performance and programming platform for TouchDesigner. 2013

Selected Presentations

Ideate Conference, Academy of Art University, San Francisco. May 2016
“Art, Tech & Architecture” Presented at INST-INT at the Walker Center, Minneapolis. September 2015
“The Making of Carapace”, Presented at IX Symposium, Montreal. May 2014
“Aesthetics of an Abstract Machine” Presented at FITC Toronto. April 2014
“Process” SFSU Conceptual and Information Arts Program. November 2013
“Intimate / Immersive” Presented at INST-INT at the Walker Center, Minneapolis. November 2013
“Creative Code Meetup III” Presented by The Gray Area. July 2013
“Shared Feedback” Panel Discussion SFAI Design and Technology. April 2013
“Beyond the Screen” Ex’pression College for the Digital Arts Program. January 2013
“Exploring Projection Mapping” The Creators Project, San Francisco. March 2012

Selected Teaching

“Emerging Technology Studio” course for Stanford University, Art & Art History, Winter Quarter 2016
“Hybrid Manual & Generative 3D” workshop for The Gray Area Festival, December 2015
“Media Sculptures” workshop for INST-INT at The Walker Art Center, September 2015
“Real-time video in Touch Designer” workshop for Da Vinci Creative at Geumcheon Art Space, Seoul, September 2014
“TCH 101: Introduction to Touch Designer” 10-week online course for FXPHD.com, Spring 2014
“Touch Designer for Performance,” workshop for the School of Film, Dance and Theater’s LDI@ASU event at Arizona State University, January 2014
“Touch Designer for Performance,” workshop for the Video & Media Design program at Carnegie Mellon University School of Drama, October 2013
“Intro to Touch Designer for Projection Mapping,” workshop at The Gray Area Oct 2011
“Intro to Max/Jitter for Interactivity Programming and Computer Vision,” workshop at San Francisco State University Oct 2009




Theme — Timber
All contents © Mary Franck 2016
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